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Thursday, November 5, 2009

DOTA V6.62 - V6.64 Official Map & Change Log

Changelog 6.64






Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Read All



Dazzle
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Morph Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer affects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should


Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked

Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)


Power Treads
- Bonuses and recipe reworked


Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS


Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35



* Reworked buyback cost scaling


It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.


* Lots of ingame scoreboard improvements


- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.


* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available

Roshan Death: "Roshan",0/1
Aegis Received: "AegisOn", PlayerID
Aegis Dropped: "AegisOff", PlayerID
Game Mode: "Mode"+String,HostPlayerID
Hero Levelup: "Level"+Level,PlayerID
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)



* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone


Changelog 6.63b

* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop


Changelog 6.63

Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2

Axe
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

Bane Elemental
- Fiend's Grip manacost increased from 100/175/250 to 200/300/400

Batrider
- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20

Blood Seeker
- Base armor reduced by 2 points

Bone Fletcher
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

Bounty Hunter
- Imported a custom model for him that has his selection box fixed

Bristleback
- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

Broodmother
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds

Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide

Chaos Knight
- Phantasm cooldown decreased from 180 to 180/160/140

Clockwerk
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

Dark Seer
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%

Drow Ranger
- Attack range increased from 600 to 625

Earthshaker
- Echo Slam now deals half bonus damage from corpses instead of full

Enchantress
- Strength growth decreased from 2.0 to 1.0

Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range

Huskar
- Berserker's Blood stacking cap of attack speed and damage removed

Juggernaut
- Healing Ward cooldown reduced from 75 to 60

Keeper of the Light
- Illuminate max range is now constant at all levels

Lanaya
- Strength growth increased from 1.7 to 2.1

Lich
- Movement speed increased by 10

Lina Inverse
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

Lone Druid
- Spirit Bear's entangle no longer prevents the target from attacking
- Spirit Bear's entangle damage increased from 40/sec to 60/sec

Lord of Avernus
- Death Coil cast range reduced from 600 to 300

Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Morphling
- Morph's passive Agility and Strength bonus removed

Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

Nerubian Assassin
- Mana Burn reworked


Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725

New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600

Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses


Nerubian Weaver
- Base damage increased by 5 points
- Geminate attack now works against towers

Nightstalker
- Void now slows for 2 seconds during daytime

Pandarean Brewmaster
- Fire Panda now has maximum movement speed

Phantom Assassin
- Stifling Dagger cooldown reduced from 10 to 8 seconds

Phantom Lancer
- Juxtapose image lifetime increased from 15 to 20 seconds

Priestess of the Moon
- Starfall random chance to hit in 600-900 range removed

Puck
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed

Pugna
- Nether Ward's Mana Flare cooldown removed (was 0.75)

Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds

Razor
- Base strength increased from 17 to 21

Rexxar
- Greater Hawk's invisbility increased from 4 to 6 seconds duration

Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110

Rooftrellen
- Attack range changed from 100 to 128

Sand King
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

Silencer
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135

Sniper
- Shrapnel cast range increased by 300

Sven
- Base agility increased from 16 to 21

Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100

Tiny
- Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1

Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4

Ursa Warrior
- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

Viper
- Movement speed decreased by 10

Witch Doctor
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140

Zeus
- Agility decreased from 15 + 1.7 to 11 + 1.2



Blood Stone
- Charge bonus and acquisition reworked


Old Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration

-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
-- 1.5 HP and MP per charge
-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
-- Loses 1 charge per death
-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
-- Respawn time is reduced by 10% (20% if Bloodstone has charges)

New Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration

-- Gains 1 charge per nearby (1000) enemy hero death
-- 1 MP/sec per charge
-- Loses half charges per death (rounded down)
-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
-- Gold lost on death is reduced by 25 per charge
-- Respawn time is reduced by 3 seconds per charge


Boots of Travel
- Movement speed increased from 90 to 95

Dagon
- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100

Eul's Scepter
- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

Energy Booster
- Now available for purchase in the side shops

Force Staff
- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25

Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%

Kelen's Dagger
- Cooldown decreased from 18 to 14

Khadgar's Pipe of Insight
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds


Old Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653

Gives:
+8 HP Regeneration
+5 armor
+30% magic resistance
Barrier (active)

New Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653

Gives:
+10 HP/sec regeneration
+30% magic resistance
Barrier (active) Can no longer affect the same unit more than once every 50 seconds


Mask of Madness
- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again

Magic Wand
- Recipe cost increased from 125 to 150

Mjollnir
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted


Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300

Gives:
+35 Agility
+35 Damage
Static Charge (Active)
Chain Lightning (Passive)


New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500

Gives:
+70 AS
+24 Damage
Static Charge (Active)
Chain Lightning (Passive)


Orchid Malevolence
- Reduced manacost from 200 to 100

Phase Boots
- Recipe and bonuses reworked


Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550

Gives:
+70 movement speed
+16 damage
+5 armor
Phase (Active)

New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500

Gives:
+60 movement speed
+12 damage
+30 attack speed
Phase (Active)


Power Treads
- Recipe and bonuses reworked


Old Power Treads:
Requires:
-Boots of Speed (500)
-Gloves of Haste (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (400)
-Total: 1850

Gives:
+65 movement speed
+30 attack speed
+10 selected attribute
Switch Attribute (active)

New Power Treads:
Requires:
-Boots of Speed (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (450)
-Total: 1400

Gives:
+70 movement speed
+10 Str, 13 Agi, or 16 Int
Switch Attribute (active)




* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available

* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds

* Improved Aghanim's Scepter tooltip
* Changed granite golem's color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC's spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer



* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached


Changelog 6.62b
* Fixed a major exploit that was recently discovered


Changelog 6.62
* Full map rewrite to the new 1.24 code architecture

Check my blog at http://www.playdota.com/forums/blogs/icefrog/ if you want to know more about 1.24 and 6.62.

Because of the amount of new code in this patch, I recommend tournaments wait at least a few days before adopting it.

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